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Camelot unchained pat4/8/2023 ![]() The game does not use the typical vertical leveling system, which CSE claims ends up being a race to the top by the best players.A different kind of Progression System is necessary.Mining, gathering (for example, logging) and so on – mining is going to be a team effort, including claiming mines, digging tunnels deep beneath the surface, long-lasting exploitation of veins and seeking for new ones, refining and transport of ore.Builders will also be able to spec into an 100% building dedicated class. This includes the choice of whether to build on the safe territory (the starting area) or elsewhere, on the battlefield where structures matter much more, but can be destroyed (and pillaged for resources) by enemies. Building – players can build their own structures in the Camelot Unchained Building Environment ( C.U.B.E.) as well as within the main game world.However, there will be creatures to kill for materials, and resources to gather from the land. ![]() Crafting – connected to trading and general economy, it can be an entirely RvR-free experience, as the crafter class does not have to venture forth out into RvR combat in order to level their character if they so choose.The initial plans to fill the Veil with aggressive spirits and similar NPCs are currently on hold. The Veil is feeding on their health, the longer they stay - the more they lose. The Veil - besides producing storms (and possibly being connected with Dragons), it opposes stealthers who are using it to sneak unseen.Veilstorms of highest intensity can culminate into a Malevolence, like the ones that almost destroyed the world during the cataclysmic First and Second Breaking. They cause an array of dangerous, confusing and backfiring effects (especially on casters), and can even randomly turn players into mindless monsters, Abominations. The Veilstorms - manifestations of the Veil, often triggered by high concentration of magic thus very likely to happen in bigger battles.The Depths will be very much connected with the state of the war "outside" - it will likely be opening it`s gates to the dominating Realm, tempting them to leave the battlefield and thus balancing the war. The Depths (and possibly some other dungeons!? ) - the travelling and shapeshifting, alive RvR dungeon full of PvE encounters (monsters, guards, and traps), treasures and resources, other players (including enemies) and other players playing as monsters.Dragons are also hinted at, but still unconfirmed. These will be there to populate the world with animals, guards, NPC helpers, monsters, spirits and so on. NPCs – Camelot Unchained is not devoid of Non-Player Characters.Swords, same as other items, will decay over time thus occasional repairs will have to be paid for. In this game, to make an "epic" sword you will, besides rare and/or expensive materials, have to find a highly skilled crafter - these will have their own class and leveling system, and you will likely be expected to pay for their services.īest anvils and materials will be either in the enemy territory or in The Depths - which will often be the same - and besides waiting for it`s gates to open to your Realm, escorting crafters and fighting might be necessary. There will be no classical PvE raids, no endgame bosses waiting for you on the bottom of an instanced dungeon, with your epic sword in their pocket Instead, areas with very valuable/rich resources might be guarded by big and tough monsters, but these will have no loot drops except for eventual scavenging/skinning.There will be no leveling by killing NPCs Instead, players will improve their stats and skills through RvR, Crafting, Building etc.This is what will NOT be in Camelot Unchained: What Is and What Is Not in the Game, ,, , Ĭamelot Unchained will have all kinds of NPCs (non-player characters) to kill, summon/capture or talk to - guards, animals, NPC helpers, spirits, pets.there will be dungeons and big monsters guarding important places or being killed for meat, scale or fur, just it will all revolve around RvR. 1 What Is and What Is Not in the Game, ,, ,.Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else. Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.īBCode for forums Copy BBCode Help your backers reach your daily goals and help others see how you're doing.
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